Coup

Coup

2-6 players

You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive…

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Coup Reformation (An Expansion)

Expands play up to 10 players

Cover Your Assets

Cover Your Assets

2-8 Players

In Cover Your Assets you amass a fortune by collecting and building an alternating tower of matching pairs of asset cards. You’ve got to be careful though, because the top set of assets on your stack can be stolen by other players if they hold a matching asset or a gold or silver wild card. 

Every time a stack is stolen it increases in value, making it a more enticing target to steal and harder to hold onto. The best way to protect a valuable set it to cover those assets with a new set of assets. You literally Cover Your Assets. See what we did there?

Monopoly Deal

Monopoly Deal

2-5 Players

The Monopoly Brand Deal Card Game is all the fun of the Monopoly game in a quick-playing card game. It comes with 110 cards including Property Cards, Rent Cards, House and Hotel Cards, and Wild Property Cards. Action Cards let players do things such as charge rent and make tricky deals. House and Hotel Cards raise rent values. Wild Property Cards help players build Property sets. And, players pay their debts with Money Cards. Be the first player to collect 3 complete Property Card sets in different colors to win. This card game is a great way to play the Fast-Dealing Property Trading Game in as little as 15 minutes!

5 Crowns

5 Crowns

1-7 Players

Five Crowns is a five suited rummy style card game. This award winning, classic game is a quick favorite for both avid and casual card players. Five Crowns features a unique double deck that contains 5 suits: spades, clubs, hearts, diamonds, and stars. This special deck makes it easier to arrange your entire hand into books and runs. The rotating wild card keeps players on their toes The game begins with 3 cards and 3s are wild, the next round has 4 cards and 4s are wild and so on ‘til the Kings Go Wild Make the right combinations, be the first to go out, then watch players scramble as they get one last chance to cut their losses Five Crowns is loved by everyone, easy to play anywhere and a game that you’ll want to play again and again.

Rook

Rook

2-6 Players

Beware the Rook as you trick and trump your way to victory! This brain-teasing Rook card game is a fast-moving competition to bid and name tricks quicker than the competition. You and your partner have to work together to beat your opponents to the tricks. But just when you think you’ve got it all together, the wild Rook can land and screw up all your plans! Start with the Beginner rules to get the hang of it, then switch to regular rules when you’re ready to play for keeps. No matter how you play, the wild Rook makes the game even wilder!

Sushi Go

Sushi Go

2-5 Players

Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score! Gather the most points and consider yourself the sushi master!

Exploding Kittens

Exploding Kittens

2-5 Players

Exploding kittens is a card game for people who are into kittens and explosions and laser beams and sometimes goats. In this highly-strategic, kitty-powered version of Russian roulette, players draw cards until someone draws an exploding kitten, at which point They explode, they are Dead, and they are out of the game — unless that player has a defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the exploding kittens. Exploding kittens is the most-backed crowd funded project ever, The most-funded game in the history of Kickstarter, and has paved the way for peace and tranquility in the modern world.

Click Here for Imploding Kittens Expansion Pack. Allows for 6 players to play.
Click Here for the Party Pack. Allows for 10 people to play.
Click here for Streaking Kittens Expansion Pack. Does not add players.

Poo The Card Game

Poo The Card Game

2-6 Players

It’s been a tough day in the monkey cage and something in the food tonight wasn’t quite right. In monkey world, there’s only one thing that can be done about it – fling poo! it doesn’t matter who started it in this fast and furious game of monkey see, monkey Doo. It only matters who’s got what it takes to be King of the cage! poo is a “take that” casual card game that only takes 10-15 minutes to play, with up to 8 players. Load up your hand with hilarious cards and fling poo at your friends! don’t worry – the art is cute, not gross, in case you were wondering. Which you might have been, given the title.

Phase 10

Phase 10

2-6 Players

A phase is a combination of cards and can be composed of sets (multiple cards of the same value), runs (multiple cards in consecutive ascending order), cards of one color, or a combination of these. Each phase to be completed is specific to each hand dealt, meaning you need to complete the current phase in order to advance to the next one. Finish all 10 and win the game.

The Great Dalmuti

The Great Dalmuti (pretty much Scum)

5-10 Players

Life isn’t fair. And neither is The Great Dalmuti. In one round you’re at the top of the heap, and in the next you could be peasant scum. In this fast-paced game of medieval one-upmanship, players take their places in the pecking order, from Greater Peon to Greater Dalmuti. But the roles change in every round, so get rid of the cards in your hand fast. The quicker you rid yourself of your cards, the higher you’ll go. But don’t get comfortable in the cushy Greater Dalmuti chair because even the lowliest peon can unseat you and boot you out the door. Sounds unfair, sure it is. But the sweet taste of victory could make it all worthwhile. This short, fast-paced, fun card game is easy to learn and play. It takes about 15 minutes to play the game, and is for 5-10 players.

Spot It

Spot It

2-8 Players

Test your observational skills and your reflexes with the award-winning gameplay of Spot It!, a game of lightning-fast choices for two to eight players. With dozens of awards and possible versions married to elegant gameplay, Spot It! has become a global phenomenon. Five distinct mini-games within a set of Spot It! ensure that the game will be different every time you play, and because it’s always your turn, there’s never any downtime! Color/ packaging may vary.

Play Nine

Play Nine

2-6 Players

The object is to shoot the lowest score. After nine holes, the lowest score wins. Card values range from -5 (hole-in-one) to 12 (out of bounds). Golfers and non-golfers alike enjoy Play Nine. The game takes about 20 minutes to 1 hour to play depending on number of players. The combination of strategy and luck-of-the-draw keeps the fun and challenge alive down to the last hole. Play Nine, the card game of golf, is easy to learn and fun to play so – Let’s Play Nine!

Skull King

Skull King

2-6 Players

In Skull King, yer objective is to win the number of tricks that ye bid each round. A trick is when every player lays down one card, with the highest card taking them all. Thar be cards high, low, and many in between, and yer task each round is to figure how many tricks ye reckon ye’ll win with the cards ye’ve been dealt. Once decided, players reveal the number of tricks they’ll bid by pounding their fists in unison on the table with a hearty Yo-Ho-Ho! On the final count, each player extends their fingers, revealing their bid, and the fun begins! If ye win the number of tricks ye set out to take, then ye are awarded points. If ye fail to capture enough, or take too many, ye’ll lose points instead. Don’t ye dare think for a moment the other blaggards shall make it easy for ye, every rounds a battle, and ye best enter prepared to fight!